![]() Wipeout - different style) For your £17 - you have on your memory card at all times (very handy) 12 tracks (6 back and forward) a host of cars and more downloadable tunes that you can shake a stick at. BUT For me, it's the best racing experience on the Vita (not inc. Look, I'm not going to pretend it's the fullest, best racer ever released. Hosted by 44 Bytes.Look, I'm not going to pretend it's the fullest, best racer ever released. © 2022 Hookshot Media, partner of ReedPop. Join 403,732 people following Push Square: Where to Pre-Order God of War Ragnarok Collector's and J�. PS4 to PS5: All Games with Confirmed Free Upgrades PS5 Stock: Where to Buy PlayStation 5 and When in Novembe. New PS5, PS4 Games This Week (7th November to 13th November) Pre-set messages can be sent to other players, but these limited chat options are cut off altogether once you've switched your race status to 'ready'. When taking on others in real-time it can be tough to get into lobbies, and it dumps you back onto the main menu to skip through the menus again if it can't access a game. Annoyingly, there are plenty of squares that don't contain anything, while others are home to a line or two of text, which makes for a deeply unsatisfying set up.įor a game that's obsessed with the internet, to the point that it's practically worthless unless you're connected to the web, Ridge Racer's online is actually pretty sloppy. Upgrades are unlocked through a tree that branches off in numerous box-adorned directions, each container cracked open with a donation of 400 credits - about three races' worth. Money from races also goes towards car improvements, such as boost power, carried across all vehicles in your garage. You're stuck with your initial choice for the foreseeable future, too: if you want to switch sides for any reason, it costs an insane amount of credits, an amount you're probably not going to reach simply because you'll get bored of the content long before reaching the requirement. There are no particular benefits for choosing one team over another, and the challenges essentially boil down to besting players from a specific group when racing online. It's a pretty cool idea, but one that doesn't fulfil its potential. The low number of vehicles and locations blocks off the possibility of a large single player mode, such as a world tour or grand prix, so you're pretty much restricted to one-off races through the same environments, repeatedly trying to beat times more than anything else. The slim content pickings extends to the selection of gameplay modes: you can run through time trials of three or 30 laps, race against CPU drivers, bust the times of ghost drivers collected through PlayStation Network or Near or jostle with other players in more traditional multiplayer online or via ad-hoc. ![]() At the time of writing, that amounts to a single extra course, a solitary new set of wheels and, somewhat more impressively, 40 free music tracks scraped from previous games and spread out into ten packs. Unfortunately, it's gone about it in a frustrating manner: including just five cars, three courses and seven pieces of music as standard, this Ridge Racer will only become the title it's meant to be through a stream of downloadable content. With a new online-focused approach, Vita's Ridge Racer is Namco's attempt to take advantage of social media trends and increasingly important internet connectivity. Namco's racing series has helped to ignite the launch of each Sony console to date, but with such a strong launch line-up for Vita its finishing position is not quite as assured this time around. Ridge Racer and PlayStation fit together like hand in driving glove. ![]()
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